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Over the Sea and Far Away

Fantasy Australia Sandbox
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Wiki Pages

  • Home Page
  • Main Page
  • Goods Available in Port Tanner
  • Rules for Trading
  • Character Creation
  • Leveling and XP
  • Sailing
  • Overland Travel
  • Lifestyle Costs
  • Moving Groups through the Wilderness
  • General Economy
  • Gods and Powers
  • Attunement House Rules
  • Custom Backgrounds
  • Inventor
  • Torturer
  • Gravedigger
  • Farmer
  • Prisoner
  • From Below
  • Prostitute
  • Bravo
  • Enforcer
  • Winter Soldier
  • Musician
  • Feral
  • Smuggler
  • Fisherman
  • Gladiator
  • Carney
  • Shields Shall be Splintered
  • Death, Rest and Recovery
  • Goods Available in Blawtro
  • Campaign Calendar
  • Settlement Rules draft
  • Refuge
  • Tattoo Armor
  • Meerfield

Adventure Log Posts

  • A Colony Catch-up
  • Hunting the fickle fey
  • Facing the Druid Council
  • Dungeon crawling & Demon smashing
  • Sentient Toxic Effluent?
  • The Current Affairs
  • D&D with Decimar
  • Gnomes and wolves
  • Piracy?
  • Being of Service
  • Cautiously Seeking Relics
  • Killin' Fey
  • Moving Mobs and Mountains
  • Sorting through the Rubble and the Trouble
  • I wish we had a boat, and a crew
  • The road to Heckfire is paved with good intentions
  • Meetings and unexpected Excursions
  • Who knows what lies in the Depths of Lake Ebonheart
  • Lake Ebonheart
  • I don't Gnome if this is the right thing to do, but boy is it profitable!
  • "La Swampe" Part Deux
  • Stinky Swamps and What to do with them
  • A study in laying low in Tazzleford - and fortunate connections
  • Shade in Refuge part 1
  • A quiet sail up the coast
  • No good deed goes unnoticed
  • Blawtro - What a fantastic town!
  • The Trip to Blawtro
  • Back to Southfort
  • The Woods are Alive with the Sound of Music et Al
  • Flight back through the Woods?
  • Flight through the Woods
  • Logging Camp Rescue
  • Mystery at the Graveyard
  • Exploring Blawtro
  • Introduction
  • Welcome to your campaign!
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